What I wish to achieve is modeling the globoid worm by removing material of a hourglass-like cylinder object and here's by ideal steps "adding material" method against the natural sense of worm making process ("removing material"), and that' where my question came along. There's this video that demonstrates modeling a globoid worm gear, and it's method is calculating the parametric equation of each tooth profile and generates the worm directly. Here's a website that explains what globoid worm gear is. I'm new to blender and I'm looking for some help of modeling a globoid worm gear.
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